Big Boet V2 Grade 5
 

Big Boet V2 Grade 5

SKU 9781920501136
Following on from the successful Big Boet Volume 1 series, the latest Big Boet programs bring an improved learning experience with new content and characters.

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Mathematics
Example

Step by step visual instructions/examples

for all mathematical sub-sections

Exercises

Fully interactive exercises to learn the easy way of solving mathematical problems.

Thousands of combinations are generated and marked by the computer.

Mistakes made are shown and corrected by the computer.


Reading with comprehension.

50 Reading passages to test your reading

Insight and concentration.

Questions are asked at the end of the

reading session to test your comprehension.

3 levels of difficulty with time limits.

- Easy, Medium and Hard levels.


Speed reading

Select own reading speed and the

sentence to be read is revealed in a

frame which moves on according to

the speed selected.

50 Reading passages are selected

randomly to avoid memorising.

A selection of 5 random extracted

sentences are displayed of which the

correct sentence has to be picked.

3 levels of difficulty with time limits.

- Easy, Medium and Hard levels.



Reading corrections

65 Reading passages are selected randomly

for reading.

Between 10 – 12 mistakes are made by the

computer which has to be spotted and

corrected.

A memorandum of the same passage

appears after completion of the exercise.



Spelling

10 Random selected words are displayed

one by one with audio sound track.

The words are memorised and asked to be

spelled via audio.

After the exercise the computer will mark the

spelled words and misspelled words are

corrected by showing the correct spelling.



Spelling

10 Words are hidden within the letter matrix

which are to be found and highlighted.

The words can be placed horizontally,

vertically or diagonally on the grid by the

computer.

3 levels of difficulty with time limits.

- Easy, Medium and Hard levels.



Thinking Tetra vex

Infinity number of exercises generated by

The computer.

9 Blocks are placed in a frame.

The numbers and colours on each block

must match with the adjacent block’s numbers

and colours.

3 levels of difficulty with time limits.

- Easy, Medium and Hard levels.



Memory
visualisation

Hundreds of different faces are made-up

by the computer from body parts like

heads, eyes, noses, mouths and hair.

The computerised face has to be

memorised and then put together by

the player using the same parts.

3 levels of difficulty with time limits.

- Easy, Medium and Hard levels.


words
vs objects

50 Schematic crosscut sketches are used

randomly with labels to memorise.

The labels are taken away and has to be

renamed by the correct inscription.

3 levels of difficulty with time limits.

- Easy, Medium and Hard levels.


REPORT AND ANALYSIS

Progress graph, result analysis and exercise-log for the parent or tutor’s

knowledge.

Results saved on data file for up to 1,000 students.


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