Following on from the successful Big Boet Volume 1 series, the latest Big Boet programs bring an improved learning experience with new content and characters.
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Mathematics
Example
Step by step visual instructions/examples
for all mathematical sub-sections
Exercises
Fully interactive exercises to learn the easy way of solving mathematical problems.
Thousands of combinations are generated and marked by the computer.
Mistakes made are shown and corrected by the computer.
Reading with comprehension.
50 Reading passages to test your reading
Insight and concentration.
Questions are asked at the end of the
reading session to test your comprehension.
3 levels of difficulty with time limits.
- Easy, Medium and Hard levels.
Speed reading
Select own reading speed and the
sentence to be read is revealed in a
frame which moves on according to
the speed selected.
50 Reading passages are selected
randomly to avoid memorising.
A selection of 5 random extracted
sentences are displayed of which the
correct sentence has to be picked.
3 levels of difficulty with time limits.
- Easy, Medium and Hard levels.
Reading corrections
65 Reading passages are selected randomly
for reading.
Between 10 – 12 mistakes are made by the
computer which has to be spotted and
corrected.
A memorandum of the same passage
appears after completion of the exercise.
Spelling
10 Random selected words are displayed
one by one with audio sound track.
The words are memorised and asked to be
spelled via audio.
After the exercise the computer will mark the
spelled words and misspelled words are
corrected by showing the correct spelling.
Spelling
10 Words are hidden within the letter matrix
which are to be found and highlighted.
The words can be placed horizontally,
vertically or diagonally on the grid by the
computer.
3 levels of difficulty with time limits.
- Easy, Medium and Hard levels.
Thinking Tetra vex
Infinity number of exercises generated by
The computer.
9 Blocks are placed in a frame.
The numbers and colours on each block
must match with the adjacent block’s numbers
and colours.
3 levels of difficulty with time limits.
- Easy, Medium and Hard levels.
Memory
visualisation
Hundreds of different faces are made-up
by the computer from body parts like
heads, eyes, noses, mouths and hair.
The computerised face has to be
memorised and then put together by
the player using the same parts.
3 levels of difficulty with time limits.
- Easy, Medium and Hard levels.
words vs objects
50 Schematic crosscut sketches are used
randomly with labels to memorise.
The labels are taken away and has to be
renamed by the correct inscription.
3 levels of difficulty with time limits.
- Easy, Medium and Hard levels.
REPORT AND ANALYSIS
Progress graph, result analysis and exercise-log for the parent or tutor’s
knowledge.
Results saved on data file for up to 1,000 students.